You won’t be able to read past notes from the journal, but if you read the description of it when it is updated you will be able to keep up as you move through the game. When it comes to keeping up with the lore, you will see a notification that your Journal updates every so often. Once you solve the puzzle, a quick scene will play to show what you just unlocked, so it is very obvious when you get it right. You will also find some obvious hints, such as a board with items circled on it, so be ready to write down a few numbers here and there so you don’t find yourself backtracking. Some have to do with riddles being your clue. Puzzles consist of a variety of things, but they aren’t all purely visual. Meanwhile, your exploration will be topped with a narrated telling of the story from the agent’s memory. The first cabin acts as a tutorial to the gameplay style as it introduces the basic puzzle setup, finding a 4-digit code, and gathering an official document. The game takes place in a mixture of indoor and outdoor locations, but the layouts are pretty well set to keep you on path with where you need to go. That means you will be doing a lot of exploring the area, interacting with different parts of the environment, finding key items, and solving puzzles. GameplayĪs I mentioned above, this is an Experience horror game. Your journey leads you to bite off more than you expected as you come face-to-face with an unpleasant and gruesome discovery – Project Alpha. Take on the role of an agent, code name ‘Desmond,’ who is sent by The Ministry with the task of retrieving and destroying classified documents from the Oack Grove estate, that reveal the horrifying activities that happened in the past. They committed numerous inhumane and sinister acts during their reign, but those days are over, as they now aspire to join the European Union. In the 1970s, a totalitarian regime known as The Ministry ruled with an iron fist. The problem with this factor is that the puzzles sometimes rely on what you can see and how well you can make out a graphical detail, but overall, it isn’t an actual hindrance to the experience. While they do a good job presenting the story and with the overall level design, there are some graphical complaints to be had. The most popular title to do this is Layers of Fear, which it does seem that Indigo Studios and SOEDESCO took inspiration from while developing Charon’s Staircase. ![]() It weirdly doesn’t truly fall under the Survival nor Defenseless horror category, but rather provides an Experience. It isn’t often that a new horror game comes out with only the intention to take the player through a scary, unsettling experience leaving them only the actual tasks of puzzle-solving and exploration.
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